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Diablo 2 emerald damage
Diablo 2 emerald damage












diablo 2 emerald damage

Bits and frames are the smallest units of measurement, and so calculations are rounded down to the nearest bit and frame.

diablo 2 emerald damage

When multiple items applying poison damage are equipped, then the rates are added and the lengths are averaged. Small Charmĭisplayed damage is rounded to the nearest point, although it should always be rounded down. If a single item has both a prefix and a suffix applying poison damage, then the rates and lengths of both are simply added. Poison damage can kill monsters, hirelings and pets but will only reduce players to 1 hit point (although poison damage from a subsequent attack would kill them if they remained on 1 hit point). Rabies and Poison Creeper can also apply additional frames of poison damage when applied to more than one monster.Ī monster’s damage regeneration is stopped if at least one bit of poison damage is applied per frame: monsters won’t turn green if less than one bit of poison damage is applied per frame. When monsters apply poison to a poisoned player, hireling or pet, their poison is applied for one frame as well as the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length if their poison has a lower rate, the current poison then continues for its remaining length. Rates are compared after all modifiers have been applied. When players, hirelings or pets apply poison to a poisoned monster, their poison is applied for one frame instead of the current poison: if their poison has an equal or greater rate, it then overwrites the current poison and it gets applied for its length if their poison has a lower rate, the current poison then continues for its remaining length. If a target is already poisoned, then the rate and length of that poison will be overwritten by that of any subsequent attack which has an equal or greater rate.

diablo 2 emerald damage

Poison damage from multiple attacks doesn’t stack. Poison damage is displayed as the total damage applied over a length of time, but it’s calculated by applying a bit rate (bit damage per frame) for a specified number of frames: a Toxic Small Charm applies 205 bit rate for 125 frames, which is displayed as 100 Poison Damage Over 5 Seconds (205*125/256 over 125/25). Damage is calculated and applied in bits, and length in frames. While damage is displayed in points and length in seconds, both are calculated and applied using more precise units of measurement.














Diablo 2 emerald damage