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However, D: OS doesn't allow for that so I had to re-export all 544 animations, 5 times, once for each level. There is also some limitations to it though. Usually, in games, "dynamic" scaling scaling is done by changing a single float variable.
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This will also prevent the problem that was happening during character creation, where customization was harder, since the head was being "cropped" by the screen
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You can scale for whatever character, its not limited to any specific character (I haven't tested with Wolgraff or Jahan, but should work) The new scaling system brings a few advantages: When enabled you will have a buffed character on the menu. IMPORTANT: if you don't have a Mods folder, simply create itĪfter installing, go to the Mods menu, and simply enable it. home/ XXX/Larian Studios/Divinity Original Sin Enhanced Edition/Mods \Users\ XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods Just download the Pak file, and put it inside the the following folder:Ĭ:\Users\ XXX\Documents\Larian Studios\Divinity Original Sin Enhanced Edition\Mods This new version is mostly some minor improvements and to unify all modules into one mod for convenience, which is much easier to install. New version as promised, check the change log to see what was changed.
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